LearnViz CompSci
Home / Learn / Graphics, Vision & Media

🎨 Graphics, Vision & Media

Pixels, polygons and perception. 49 topics, from beginner to advanced.

Graphics, vision and media cover how computers create and understand images, audio and video. This area explains rasterization and ray tracing for rendering, image representation and compression, and computer vision for recognizing objects in pictures. These techniques power games, photo editing, medical imaging and video streaming.

Who this area is for

Game developers, graphics programmers, media engineers, and anyone who wants to understand how images, sound and video are produced and stored.

Real-world use cases

Topics in Graphics, Vision & Media

Beginner (17)

Intermediate (16)

Advanced (16)

How to study Graphics, Vision & Media

Start with pixels and coordinates, then build a tiny renderer that draws one triangle. Change one parameter at a time, such as the light direction or the filter size, and look at the result before reading the next topic.

Frequently asked questions

What is the difference between rasterization and ray tracing?
Rasterization projects triangles onto the screen and is fast, which makes it the standard for real-time games. Ray tracing follows light paths and produces more realistic lighting at higher cost.
What is a pixel?
A pixel is the smallest addressable element of a digital image. Each pixel stores color values, commonly as red, green and blue intensities.
Why are some image formats smaller than others?
Formats such as JPEG use lossy compression that discards detail the eye notices least, while PNG is lossless and keeps every pixel exactly. Choose based on whether exact detail matters.
Do I need advanced math for computer graphics?
Linear algebra for vectors, matrices and transforms is the core requirement. Most of the rest can be learned as you need it.
What is the difference between rasterization and ray tracing?
Rasterization projects triangles onto the screen and is very fast. Ray tracing follows light rays through the scene and gives more realistic shadows and reflections, at higher cost.

Open the interactive Graphics, Vision & Media area Take the Graphics, Vision & Media quiz

Other areas